
I tested this theory on an iPhone 4 by monitoring the fps in XCode's internal profiler and with a total of 70k vertices and 20 draw calls I was running at about 40fps.Īlso in Unity, when you import the model make sure to set mesh compression to high and click on optimize mesh. The new Genesis character can still be animated using the timeline or AniMate becaus the rig is maintained throughout the process. Once again, add all your clothes before decimating and reducing the Polygon Groups. Also, the clothes can be decimated down pretty low with very little loss of detail. Also, if you use clothes, make sure you turn the eyeball off on things such as the legs on genesis in the scene panel because it is not needed. Now after doing these steps, Genesis will lose some of the features such as morphing so it is import to do all of that first. It will look great and if you look in the scene info you will see there is only around 4k vertices. The next thing you will notice is the character's face looks distorted.
#Can you add daz models to bryce skin
To fix that, switch the UV map on the skin group from Texture Atlas UV to V4 UV. It will appear that the UV seams split because there will be white lines where the seams are. In the decimator it shows double the number of poly's because it triangulated those poly's before decimating, so I actually get it down to around 8k poly's which is 8k tri's or 4k quads. I keep doing that until the character is down around 4k vertices. Then I click prepare to decimate on that LOD and do it again. First I go down by 10 - 15% and save the LOD. Here is the trick though, I decimate in increments. Next I decimate the character down to 4k. I exclude the Tar and Eyelash groups from the new group I create called Skin because they use different opacities then the skin groups.ģ. Next, to reduce draw calls, I use the Polygon Editor to reduce the material groups down to 3.
#Can you add daz models to bryce pro
I create a Texture Atlas using the Texture Atlas in Daz Pro 4.5 which is currently free.Ģ. I get the character looking the way I want him or her to look before proceeding Witt he following steps.ġ. I figured out a way to reduce the Genesis character down to 4k vertices and use it in Unity games.įirst, I morph the character and make any adjustments that I want.

Typically, their characters have way too many polygons to use them in video games not to mention too many draw calls. I have some exciting news for anyone who is interested in using DAZ characters in their games.
